A downloadable game for Windows

"For everyone who view, download, comment, and especially for the one who create a video, I have to say thank you thank you so much!

But I have to say that I'm no longer working on this game for now because this game was only made to fulfill my college assignments. Because of that, I really apologize to everyone. 

Maybe someday after I finish college, I'll working again on this game, who knows.

So once again, I really apologize and thank you so much!"

*Note: Sorry for my bad English


Journey of the Swordsman merupakan third-person side-scrolling 2D action game, dimana pemain akan bermain sebagai seorang karakter pendekar pedang yang melakukan perjalanan keliling dunia untuk mencari teknik pedang yang baru. Game terdiri dari level-level yang setiap level akan terdapat musuh yang bermacam-macam untuk dikalahkan oleh pemain.


Game ini masih belum dinamis, sehingga hanya bisa dimainkan di PC/Laptop beresolusi minimal 1366x768. Dianjurkan juga untuk bermain pada High Performance.

Game ini dibuat menggunakan Godot Game Engine versi 3.0.6.



Main Character Arts by Rvros:


Enemy Arts by Rvros and Sven T. :



Level and Background Arts by Aamatniekss:


Healthbar Arts by Adwit Rahman:


Music by MaouDamashii:


Sound Effects by Zapsplat:


Install instructions

1. Download Journey of the Swordsman.zip

2. Ekstrak Journey of the Swordsman.zip

3. Jalankan Journey of the Swordsman.exe

4. Silahkan bermain :)


Journey of the Swordsman.zip 17 MB


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Enjoyed the game, like the graphics for the most part. Fun little experience and I can't wait to see what else this game has in store. 

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Hello, I liked the game I do have some suggestions of what you can you to make your game even more fun and enjoyable. First the AI seems very simple and easy I would recommend have the AI follow the player in a certain distance of the player so it makes it harder for the to ignore them and will need to kill them compared if you did not you can easily skip it. Second you should fix the boss and have the boss follow the player and shoots in both directions because right now in the game you can go right behind the boss and kill him without having any sort of challenge. Third the spikes don't have a natural feel to it because when you are in them you can feel that you hit the hit box I would have it as a ghost object the spikes and would recommend having the spikes to instantly kill the player if they come in contact with them or maybe if the player lands on it. It will teleport the player to it's last location and subtract some health from the player. These are some things you can improve on in your game but so far it's great and is still fun but using these ideas you can make your game even more enjoyable and more fun if you are still working on this project. 

good game! here's my quick vid and my personal record to the game

hey there  i made a video on your i like where its going but i give my ideas on what could be added hope you enjoy the video :)